Final Projects in the Making

For this week, we delved into the last stretch of the course: our Final Project. Each group some sort of solution to a problem of their choosing; big or small. The issue or solution does not necessarily have to be 3D printing-related, but simply portray the aspects of design and making that we have learned over the course of the semester. Although, most of the final projects do include 3D printed models to some degree. This week, we began the first stage(s) of our projects.

My team and I, the MakerLAX, decided aimed to resolve an issue that was felt by many college students and other young adults: tying ties. As one gets older, they will have to attend more and more formal events and gatherings, and as such will require more formal dress. The tie is an integral part of formal attire, but is notoriously difficult to prepare for the first time, as well as long after. It may seem like relatively simple task, but getting accustomed to tying a tie as well as all the different knots that once can choose from takes time. This combined with the fact that most young adults only really have to wear ties from time-to-time and not on a daily basis, makes learning the ins and outs of tying one somewhat difficult. I personally require assistance from someone who already has gone through the whole process of learning how to tie a tie, or watching an online tutorial whenever I find myself needing a tie. While this may not be an inherently big problem, it can certainly be helped.

The premise behind our solution is to create a sort of “tie-helper”, as in, an object about the size of a small paperweight that can act as a guide for a person to use to tie their tie. We have found remnants of what appear to be previous attempts at creating such a product, but they were either flawed or never really reached production. https://www.youtube.com/watch?v=D3tkWcp3wK4 Our group is aiming to create a design that can be mass-produced or even printed at home. The idea as it stands so far is to print a model that is inscribed with numbers and/or pictures of instructions on how to tie a specific knot that has yet to be chosen. After finishing the knot, the object can be easily separated from the tie and the tie will already be tied around the neck. In class, we presented our idea to the rest of the groups and were given feedback. We also created some crude models of possible designs, which could be considered our initial prototypes. From here, we will be creating and testing new models to perfect for our final iteration. We’ve all learned a lot these past few months in Digital Making; I am really looking forward to putting it to good use, as well as seeing what everyone else comes up with.

Paper Prototypes

Coding, Arduinos, and LEDS, Oh My!

As week 2 of constructing the light up box commenced, we took part in a coding and arduino workshop. Arduinos are electronics made of a combination of hardware and software tools. In our tool kit there was LED lights, an Arduino Uno, jumper wires, a breadboard, and a resistor. The first steps we took were to connect hardware to the Arduino Board.

We had to connect the different components together to create a circuit to allow for the flow of electrons or in other words electricity. I had trouble grasping the concepts at first, but when I started connecting the pieces together, things made more sense. Once we finished connecting the Arduino to the breadboard along with the LEDs, it was time to run some tests on it through software.

We used an Integrated Development Environment (IDE) software to upload a code, or a written text that tells the arduino what to do, onto the LED circuit that we had created. To test whether or not the code was successfully uploaded, we had to check if the LED light was blinking. I found it extremely frustrating trying to edit until the code worked, but once it was successful, I felt extremely satisfied. Afterwards, I had time to practice hacking the code and changing the time and frequency of when the LED would blink.

Overall I found the workshop to be a great first introduction to coding since I had never coded before. While coding is still a daunting skill, I am more motivated to learn it after having played around with it. I believe that coding is an incredible resourceful skill to have going into any industry.

I especially find it inspiration that companies and organizations are reaching out to children to teach and encourage them to code. Girls Who Code is a nonprofit organization dedicated in closing the gender gap in technology; they host after school clubs along with summer immersion programs for girls to learn coding and get exposure to the tech industry. Implementing coding into the fashion industry, Google’s Made with Code initiative allowed for girls to design a black dress with the help of designer Zac Posen and technologist Maddy Maxey.

Design Thinking – People Over Process

In Tim Brown’s article of Design Thinking, IDEO defines design thinking as a method to focus on people’s behavior and solving people’s needs and desires. Design thinking has three main processes. One research consumer insight and figure out what customers want but don’t have. Two test your ideas by building prototypes and running experiments. Finally, bring the product to life making sure there are enough resources and strategies in place on distribution. I found the reading to be thought provoking because it touches on the how design was thought of in the past as a tool used later in the product development phase. By encompassing processes that are human centered, companies will be able to create products that are efficient and solve real-life problems.

From the class videos, design thinking is a set of guidelines. Finding solutions to wicked problems, where problem and solution are unclear. Similar to the reading, design thinking is described as user centered or finding out what the user needs. Desirability, viability, and feasibility, and responsibility are described as the four characteristics in design thinking. The two main takeaways I found were to empathize with others by placing yourself in their shoes, brainstorming all kinds of solutions, even if they seem impossible, and be willing to fail multiple times. In the Design for America workshop, we went through the ideation phase to the prototyping phase. I found the workshop to be a great introduction into design thinking.

Putting the idea of design thinking in real practice, Rotterdam Eye Hospital used the guidelines to solve their issue of an unwelcoming environment that included long dreary hallways. They redesigned the children’s wing adding artworks to create a welcoming environment. Children were sent animal print T-shirts before their scheduled appointment at the hospital, and their doctors would wear a T-shirt with the same print to establish closer connection. As part of design thinking, not all of the hospital’s idea were successful, and they were able to learn and build on them.

Another example of design thinking was combating sanitation issues in Cambodia and Vietnam. Jeff Chapin and his team observed villagers then designed sanitation systems that fit into the villagers’ everyday life. By using prototypes, they optimized which sanitation system worked best and discovered that kitchen sinks were the most important to the villagers because it prevents illness caused by food contamination. See more from the TEDtalk: https://vimeo.com/67542403

 

 

 

From Design Process to Design Thinking

I had the opportunity to participate in this week’s workshop with the Design For America-UIUC. They focused on guiding us through the steps of design thinking – a new trend/concept in the product development life cycle. These steps included:

  • Identify
  • Immerse
  • Reframe
  • Ideate
  • Build
  • Test

In this workshop, we went through many different scenarios and worked in groups to create a non-functional prototype in its simplest form using the deign thinking steps. Starting off with perceiving and questioning the consumers’ world/perspective. After which we worked on an idea, sketch, a model prototype out of arts and craft material available. We came up with so many questions and scenarios for the cinsumers and equally as many possible solutions in the “ideate” step then tried to combine them into one prototype out of art supplis available.

As mentioned in an article by Tim Brown, before companies made products that performed a specific function then it would try to apply to a problem by “dressing them up” with a design. I’ve learnt that this is a flawed way of creating a product. With the new concept of “design thinking”, I would be able to enhance the need and impact of my product ideas on consumers and reduce the chances of them being useless or redundant, this would make them much more innovative. The deign thinking process first pushes me to identify a problem or need. Then immersing my self, empathetically, relating to the world of the consumer encountering that problem or need, reframing the problem to avoid assumptions, coming up with an idea from the perspective of the consumer – this is where the human centered focus is crucial, then building the idea to those constraints and finally testing as in any product development cycle.

So we have an idea of what design thinking is, What does that do now? Now we can target specific problems and consumer responses to products as well as identifying new market potentials as in the examples given in Tim Brown’s articles. Universities are starting to implement this in their classes, as I have experience with this new concept from my ME270 class at UIUC which involved creating a product – primariy mechanical focused – to tackle a specific problem and reiterating till it solved the problem more efficiently. I could then see the business potential in these especially after reading the two articles mentioned below. In the  “Design Thinking: Past, Present and Possible Futures”, they did a great job doing in-depth definition of design thinking and the different ways it could be implemented. Also in “Wicked Problems in Design Thinking”, he kind of alluded to the challenges of incorporating design thinking as putting art before science and how it was difficult for ‘scientists’ to do so.

[1] “Design Thinking: Past, Present and Possible Futures” Ulla Johansson-Sköldberg,
Jill Woodilla, Mehves Çetinkaya . Wiley Online Library. Web. 25 March 2013

[2] “Wicked Problems in Design Thinking” Richard Buchanan. The MIT Press. Web. 23 October 2015

Now, we are entering a world where almost any new open-ended idea has been implemented. Now we need innovative ideas and products that solve the other problems – the specific problems. We will need this design thinking in today’s innovators and major players to tackle more specific problems. I believe companies like Amazon, Capitol One, General Electric and so on, are using big data and data analytics in a way to find these specific problems – these specific potential consumer/market – and provide solutions to these.