We’ve added a page to this site dedicated to Alternative Pathways to Teaching. English majors can get a minor in secondary education, which certifies them to teach middle or high school in Illinois. However, not everyone discovers their desire to teach in a timeframe that accommodates that program, and some people are curious about teaching but unwilling to commit to a time-intensive minor. There are other ways to embark on a teaching career, and Alamgir Hossain has gathered them into a single resource for you.
Make an appointment with Anna Ivy if you are interested in learning more about the secondary ed minor; make an appointment with Kirstin Wilcox if you’d like to explore other career paths. Stop by EB 200 or call 333-4346, either way.
Illinois alumna Ramona Sullivan (BA, Rhetoric, ’93) told the following story on Facebook about a formative moment she had in the Department of English:
You will have occasions when you fall short. No matter how much you achieve or how well you prepare, you will come up against those moments when you have to turn a bird into a refrigerator, and you just can’t do it. It doesn’t stop you moving forward. Not only did Ramona ultimately ace the class — she went on to the University of Illinois law school and became a public defender. Most recently, she ran for 6th Circuit Judge here in east central Illinois. You may have seen the yard signs around town. That bird didn’t turn into a refrigerator either.
And it was okay. Such moments will be for you, too. Learn more about Ramona here and here. If you’d like to contact her for advice (about law school, finding meaning and purpose in a legal career,working as a public defender, running for office…). make an appointment with Kirstin Wilcox (firstname.lastname@example.org) to join the Department of English alumni mentoring network.
There are jobs for English/CW majors at campus career fairs. It helps to know what you’re looking for, though.
ONE option (there are others — we’ll get to those in future posts) that English/CW majors should know about: management development programs. Sometimes called “leadership development” or “rotational programs,” these opportunities involve a one- to two-year commitment to a mid-size to large company. During that time, the new employee rotates through several different departments, learning how different parts of the company operate, trying out different skill sets, and and getting the big picture that will eventually help him or her flourish in a particular role. Here’s a post about one English alumna who is in the midst of such a program at Cintas.
If all goes well, at the end of the program, the employee is hired into a permanent managerial role in whichever part of the company is the best fit.
Thinking about a career writing for video games? It’s a hard field to break into, but it is a thing people do. We have a post about it here, with some resources to explore.
In considering any career path, a useful step (whether you’re just starting out in college or about to graduate) is to look at some ads for entry-level jobs in that field. Use those close reading and critical thinking skills to learn about the field and its threshold for entry.
Here’s an ad currently running on the DS Volition website:
A few things to note:
- “Temporary.” That may mean that they have a project underway that requires some extra help, or it might mean that they don’t want to commit to a full-time hire at this level until they’ve had a chance to see someone do the job for a while. Entry-level jobs in creative fields are often provisional this way. Either way, it’s experience that will help you prove yourself to future employers — even if that employer is not DS Volition. Also, rapid turnover is characteristic of video game jobs. If your goal is a stable, permanent job with one company, gaming is not a good career path.
- They don’t stipulate previous years of experience (that is, after all, what makes an entry-level job entry-level), but they do want “Sample Work.” Many employers in creative fields are less interested in what you’ve studied or what qualifications you have than in examples of how you use your creative skills. They are often particularly interested in things that you’ve created in collaboration with other people.
- They don’t stipulate a major — it’s on you to demonstrate how your college coursework is “a game relevant discipline.” Note that the ability to be “Proactive in seeking feedback and resolving issues” is baked into success in a Creative Writing workshop-style class. Video game developers who interview a lot of engineers may not know this — but you can tell them.
- There’s some industry jargon here: “level-design,” “scripting,” “iterate gameplay,” “AAA project.” If you are not conversant with these (and other) terms, then you have a goal for future networking. Find people in the field that you can talk to until you get to a point where you can drop these terms into conversation without feeling self-conscious.
- The “Qualifications” section mentions a lot of soft skills. Phrases like “self-motivated with a strong work ethic” and “Ability to think creatively and analytically” often sound like white noise, but employers mean something by them and take them seriously. Consider the things that you can point to a resume, or anecdotes from your life that you could bring up in an interview, that would demonstrate that you have these qualities.
Bottom line: if you’re passionate enough about the inner workings of video games to start creating a portfolio and seeking out industry professionals, then you will be able to make a case for yourself as a candidate for a job like this. If thought of doing those things just makes you feel…tired, then gaming might not be the right industry for you. That’s okay. Look at some entry-level job ads in other fields. Read them with the level of care and attention demonstrated here. Look at lots of ads, in a wide range of fields. Talk to people about what they do and why they like it. There are many paths open to you.