Copyright and AI Technology

On March 16, 2023, the U.S. Copyright Office announced the beginning of a study to examine potential issues caused by the growing use of artificial intelligence to create new works. These issues include whether work created by AI technologies are eligible for copyright protection and the use of  generative AI. Generative AI are technologies that create expressive works by viewing a large amount of human-created creative content. The U.S. Copyright Office also announced that they will be holding four public virtual listening sessions in spring to address the future of AI and copyright in creative fields including visual works and music and sound recordings. 

What is Copyright?

According to the U.S. Copyright Office, copyright is “a type of intellectual property that protects original works of authorship as soon as an author fixes the work in a tangible form of expression”. To be considered an original work, the work must have a minimal degree of creativity. Everyone owns a copyright, as everyone has created their own original work whether through classes, work, or for fun. Copyright registration serves to protect the rights of the author. 

Who is an Author?

The term “author” which is used in both the Constitution and Copyright Act has historically been interpreted to only apply to humans. By this definition, works created solely by AI technology are not able to be copyrighted. The U.S. Copyright Office differentiates between works that are created using technology as an assisting device and works that use AI for the creative elements of the work. If AI is used for the creative elements of the work, but a human selects and arranges the work in a creative way, the work is copyrightable. If a human modifies a work created by AI, the human-modified aspects of the work are copyrightable.

Applications for registration of AI created works have already been sent to the U.S. Copyright Office. One of these applications was denied in 2018 because the content was entirely AI generated. In February 2023, a graphic novel which used AI-generated images was accepted for copyright, with the caveat that the individual images were not copyrightable. 

Applying for Copyright Protection 

To register for copyright protection for a piece of work created in part with the use of AI technology one should use the Standard Application for copyright registration. The registrant must disclose that AI technology was used and describe the extent of its use. The registrant must list the author and explain what aspects of the work were created by humans. AI technology and the companies that make it should not be listed under the “Author Created” field of the application. 

As AI technologies become used more frequently to create literary work, art and music, it will become more important to consider the growing copyright issues they create. To read the full policy statement from the U.S. Copyright Office about material generated by artificial intelligence go to https://www.govinfo.gov/content/pkg/FR-2023-03-16/pdf/2023-05321.pdf

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Explore the Possibilities with ArcGIS StoryMaps

ArcGIS StoryMaps is a handy tool for combining narrative, images, and maps to present information in an engaging way. Organizations have used StoryMaps for everything from celebrating their conservation achievements on their 25th anniversary to exploring urban diversity in Prague. The possibilities are vast, which can be both exciting and intimidating for people who are just getting started. I want to share some of my favorite StoryMap examples, which will demonstrate how certain StoryMap tools can be used and hopefully provide inspiration for your project.

A Homecoming for Gonarezhou’s Black Rhinos

Screenshot of a storymap with text about and an image of rhinos.

If GIS and map creation are a bit outside your wheel-house, no worries! A Homecoming for Gonarezhou’s Black Rhinos is a StoryMap created by the Rhino Recovery Fund that is a great example of how a StoryMap can be made without using any maps. It’s also a good example of the timeline feature as well as making great use of a custom theme by incorporating the nonprofit’s signature pink into the story’s design.

Sounds of the Wild West

Screenshot of a storymap with text about and an image of the Yellowstone River.

Sounds of the Wild West is a StoryMap created by Acoustic Atlas that takes you on an audio tour of four different Montana ecosystems. This StoryMap is a lovely example of how powerful images and audio can immerse people in a location, enhancing their understanding of the information presented. The authors also made great use of the StoryMap sidecar, layering text, images, and audio to create their tour.

California’s Superbloom

Header of the California's Superbloom StoryMap

Speaking of beautiful photos, this StoryMap about California’s Superbloom is full of them! It’s a great example of the StoryMap image gallery and “swipe” tools. The StoryMap swipe tool allows you to juxtapose different maps or images, revealing the difference between, for example, historical and modern photos, or satellite imagery during different times of year in the same region.

The Surprising State of Africa’s Giraffes

Screenshot of The Surprising State of Africa’s Giraffes StoryMap with a map highlighting the habitat of the Northern Giraffe

The Surprising State of Africa’s Giraffes is a StoryMap created by ESRI’s StoryMaps team that demonstrates another great use for the sidecar. As users scroll through the sidecar pictured above, different regions of the map are highlighted in an almost animated effect. This not only provides geographic context to the information, but does so in a dynamic way. This StoryMap also includes a great example of an express map, which is an easy way to make an interactive map without any GIS experience or complicated software.

Map Tour Examples

StoryMaps also features a tool that allows you to take users on a tour around the world – or just around your hometown. The map tour comes in two forms: a guided tour, like the one exemplified in Crowded Skies, Expanding Airports; and an explorer tour, such as The Things that Stay with Us.

StoryMaps Gallery

There are so many different forms a StoryMap can take! To see even more possibilities, check out the StoryMaps Gallery to explore nearly a hundred different examples. If you’re ready to get your feet wet but want a bit more support, keep an eye on the Savvy Researcher calendar for upcoming StoryMap workshops at the UIUC Main Library.

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HTML & CSS Games

Welcome back from Spring Break!

I’m fortunate to be taking Web Content Strategies & Management this semester with Dr. David Hopping. Here are some games and tools I learned about in class to help me practice my HTML and CSS knowledge. These games are helpful whether you’re just starting web development or looking to improve your skills.

Grid Garden

CSS Grid Garden Homepage

Grid Garden is a great way to practice placing items on a page using the CSS 2-dimensional grid layout. Water your carrots by moving the water placement on the grid using the grid-column-start property.

Flexbox Froggy

Flexbox Froggy Homepage

Flexbox Froggy teaches you how to justify items within a flexbox by writing CSS to move the frog to the lily pad.

CSS Diner

CSS Diner Homepage

When learning CSS, it’s essential to know how to select which specific items you want to change with your CSS code. In CSS diner, you can practice writing CSS selectors to select elements by their type.

CSS Challenges

CSS Challenges Homepage

See how far you can get in these CSS challenges! Try to copy the format shown in each example to progress.

W3 Schools

W3 Schools Homepage

For more resources on learning HTML, CSS, or other major web languages, visit W3Schools. This website has step-by-step lessons and tutorials for self-guided learning. If you get stuck on any of the previous games, W3 Schools might be able to help you figure it out.

These games and tools have helped me enjoy learning basic web development skills, I hope they help you have fun with the process too. Happy coding!

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The University of Illinois Privacy Conference 2023

The Privacy Office, a team housed in the University of Illinois’s Technology Services geared towards data security and privacy for students, faculty, and staff, partnered with the Big Ten Academic Alliance to host their third annual Privacy Everywhere Conference and their first hybrid event. This conference, hosted at the Beckman Institute and conveyed over Zoom, focused on “Building Digital Trust,” diving into issues like understanding privacy issues as a layperson, higher education privacy initiatives, and digital surveillance.

In our current societal climate, internet use is ubiquitous and impossible to avoid if you want to be a part of social life. The Privacy Conference provided the opportunity for attendees to learn how “decisions about privacy affect our professional, educational, and personal lives.” I attended this event to educate myself on how data practices, policies, and ethics affect my autonomy and what I can do to protect my privacy.

Privacy Everywhere Logo
© Technology Services, Privacy & Cybersecurity

Conference points that stayed with me:

  • Data Minimization Principle – minimizing data collection and deleting data instead of storing, sharing, and selling it.  
  • Patron Burden – we are expected as service users to know all the proper steps and practices to protect our data, even when “Terms and Conditions” and service systems are purposely opaque.
  • Digital Surveillance & Legislation –  state legislation is focused on protecting children, leaving a loophole for law enforcement and companies to share and retain information
  • Awareness – as a layperson, there is a lot I don’t know about protecting my data, but I attended this conference to learn. Look into your state legislation on data protection and privacy and share the information you’ve learned with your circle.

If you missed the conference, you can watch the recording of each session via MediaSpace, if you’re affiliated with the University of Illinois. Be on the lookout for the 2024 conference. The conference welcomes university students, faculty, and staff!

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Tech Teaching: Pedagogies for Teaching Technology and other Software Tools to Learners

When I began my role as a graduate assistant at the Scholarly Commons, my background in technology was extremely limited. As I have worked in this space, however, I have not only had the opportunity to learn how to use technology myself but teach others how to use these same tools through consultations and workshops. As technology begins to encompass more of our lives, I wanted to share a few tips for providing instruction focused on digital technology and software. While these pedagogies also apply to other teaching contexts, specific examples in this post will cater to digital technology.

Photo of two people working together on laptops.
Photo Credit: Christina Morillo

Active Learning

A crucial component of learning technology is allowing learners to directly engage with the technology they are looking to understand. By having direct engagement with the tool, learners will have a better grasp of how that tool works instead of just hearing about its functions in the abstract. If possible, it is highly encouraged that the instructional session has users access the technology or software they are learning, so that they can follow along as they experience how to navigate the tool. If that is not possible though, a few other alternatives may include watching the tool work from either the instructor conducting a live demonstration or finding a video directly showing the technology at work.

Scaffolding

Since technology is often complex, it is very easy for learners to feel overwhelmed by the sheer number of options and possibilities of what certain resources can do. Scaffolding as an instructional concept is a practice of designing a lesson that segments information into smaller sections that build upon each other. When providing instruction for a software program, for example, scaffolding may look like first helping users navigate the options of the tool, following that up with a basic function of the program, then performing a more complex task. Each of these steps is meant to build on one another and guide the learner by both showing them new aspects of the topic while incorporating previously acquired knowledge.

Photo of two people in front of a computer, with one older person guiding the hand of the younger person.
Photo Credit: August de Richelieu

Inclusive Learning

While inclusivity is valued in every learning environment, it is especially vital that instructors provide inclusive environments for teaching digital technology. Neglecting these principles will ultimately create barriers for certain users learning new technology. For general instruction sessions, applying universal design models will help streamline the process so that the session is accessible and meaningful for all types of learners. Considerations for font size when presenting to a workshop/classroom setting, for example, often help those with visual impairments follow along more easily, whereas not taking these considerations makes the learning process more difficult for them. Accommodating specific needs also helps to create an equitable environment that fosters learning for those whose needs may not be accounted for otherwise.

Using These Pedagogies in Personal Learning

Even if you are not planning on teaching others how to use technology, these same methods can also help you learn. Finding opportunities to engage with a particular tool hands-on will help you learn how to use it, rather than just reading articles abstractly about it. Likewise, breaking the content into smaller sections will help prevent overloading and help you progress in mastery of the tool. Finally, recognizing your needs as a learner and finding tools that are relevant to your needs will lift certain barriers to learning certain technologies. As you seek to learn and teach new technology, be creative and have fun with it!

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