Week 4: Fusion 360 and the basics of not-so-basic CAD

In the prior week, we we participated in a workshop that outlined the basics of the design process. This week, we given a visit by Jeff Smith, an industrial designer working for Autodesk, who explained the basics of Fusion 360 and demonstrated the capabilities of the software. Jeff was trained in the “analog” method of design, in which all the blueprints and 2D models of a products were handmade with paper and pencil, a stunning but arduous process. In this digital age, one can do the same and more with CAD software like Fusion 360.

The base of CAD software is relatively straight forward: by using computerized tools, one can create a model of their choosing in real-time without the crutches of actual drawing such as drawing utensils or having to start from scratch every time. Jeff demonstrated that Fusion 360 can be utilized to create models in a variety of formats using a variety of methods. These range from organic to inorganic shapes, sketches, revolutions, scaling, etc. Fusion 360 possesses an extensive amount of tools and edits at the user’s disposal, giving the user a plethora of options. This also, however, makes using the software quite difficult, especially if one has never used CAD before. Fusion 360 is a intermediate-to-expert level software, unlike TinkerCAD (https://www.tinkercad.com ), which is a beginner software. The interface is rather unconventional, and there are many “hidden” tools throughout Fusion that make it uncomfortable for even experienced CAD users. Even with the plethora of tutorials out there (https://www.youtube.com/playlist?list=PLTuzDPYYeEeJ9E-xBX2n-dUo6p8fQeA_b&jct=Ae3fFWiQBw0JsXyUzPflRHCUzfNjKQ), adjusting to Fusion can be cumbersome. However, once one gets used to these quirks, the software can be more easily used to its full potential.

In Jeff’s workshop, he portrayed how many of the characteristics of 3D modeling, while used in a different manner, were very similar to real life drawing and design. You can use a pencil-like tool to sketch shapes, if you made mistakes you didn’t necessarily have to start all over, but would have to do something similar to erasing. It really depends on the person on whether designing on paper or in CAD is more difficult. The main core similarity  of the two is that they are both an art form. One can translate their creativity and design thinking onto a platform that allows them to portray it to others. The reason why CAD such as Fusion 360 is arguably better is that others can both observe AND edit your designs easily, all of which is saved through the cloud. This makes prototyping and customizations significantly easier, all through a single abstract. It allowed me to design a mockup of a mechanical pencil and it’s components. I can also use this to explain to someone how it functions without actually needing a physical one. CAD is wonderful tool for both expression and creation. Many believe it to be exclusively for engineering purposes, which maybe true, but in reality it is for portraying your technical expertise and creative process.

 

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