About bbv@illinois.edu

Academic Advisor Department of Psychology University of Illinois at Urbana-Champaign

Scholarship Opportunity for New Transfer Students

Message from the Illinois Association of Collegiate Registrars and Admissions Officers (IACRAO):

IACRAO’s membership is made up of Admission and Records professionals from accredited post-secondary schools located within the state of Illinois. IACRAO’s primary functions are to educate its members, to promote professionalism and professional development for its members and to represent its members and their views through interaction with other professional groups. IACRAO is pleased to present two $500 nonrenewable scholarship opportunities to transfer students. Scholarships are awarded in spring and applications are due on August 31, 2018.  Students must have been accepted for admission as a transfer student for the 2018/2019 academic year from an IACRAO-member institution to another member institution (please see the IACRAO website for a list of member institutions).  You can access the direct link to the scholarship information and applications here.

ATLAS Internships

The ATLAS Internship Program is currently seeking students to apply for Summer and Fall positions. ATLAS is a technology-driven internship program that focuses on providing LAS students with hands-on technology skills. These positions run from highly technical (such as software development) to less technical (such as content creation and data analysis). In the coming semesters, ATLAS would like see students from more LAS majors join their program, including Psychology students.


Champaign-Urbana Business Women’s Club Scholarship

The Champaign-Urbana Business Women’s Club is accepting applications for their 2018 Scholarship Award. They have previously “awarded one (1) scholarship to a recent high school graduate or college attendee and one (1) to an older student returning to school.” Applications are due by 5:00 on Friday, June 29, 2018. Please contact Barbara Pritchard, Scholarship Committee Chair at bmpritchard@comcast.net for more information.

Scholarship Application Form and Cover Letter 20182

Purdue University Survey

From the researchers:

In February of this year, NAE published a study entitled “Engineering Technology in the United States.” This document made several recommendations regarding further study with the intent of developing an understanding of students, their characteristics, academic progression beginning in grade school, and furthering our understanding of why different groups graduate at higher rates than others and issues encountered in the workplace.

We represent a subset of individuals interested in STEAM (Science, Technology, Engineering, Arts, and Mathematics) education. The purpose of our committee is to further study the students and graduates from STEAM programs. Later we intend to perform follow up interviews to gain in depth understanding of those volunteering through this survey.

Please take a few minutes to provide us with important information to further our understanding of STEAM students. There is no identifying information collected (unless you volunteer for an interview at a later date), we do collect demographics only to study differences in responses based on gender, age, experiences.

The survey can be found at


(if you have graduated with a bachelor’s degree)



(if you are still working on your undergraduate degree).

If you have any questions, feel free to contact our researchers:

Anne Lucietto, Ph.D.                                                  Elaine Cooney, Ph.D.

Purdue Polytechnic Institute                                        IUPUI

lucietto@purdue.edu                                                   eccooney@iupui.edu


Thank you for completing the survey and your support.

UX Research Summer Internship

Summer Interns in UX Research at Bold Insight will gain experience working next to and learning from some of the most creative and insightful UX researchers in the field. You will do a variety of tasks supporting our skyrocketing UX research business: helping our researchers prepare for the studies, doing data analysis, designing and executing internal studies, and desk research.

You won’t be getting coffee or making copies, we’ll make it worth your while.  You must be a hard worker and not a whiner or complainer.  We work smart, have fun and want people with a positive attitude.

At Bold Insight we conduct research across a wide variety of products, and industries: for instance, luxury vehicle owners, medical device users, robo-advisers, etc. The products and interfaces we work with are varied – that variety keeps us on our toes and always learning!

Currently enrolled in a MA/MS or BA/BS program in behavioral science research. Classroom or lab exposure to behavioral research theory and methods either in an academic setting or in industry is preferable.  Course work in cognitive psychology, human factors, human computer interaction, ethnography or industrial engineering will be beneficial. We also have special opportunities for interns who also can program in SQL, json, and python.  If you’ve got experience in AWS – even better.

Bob Schumacher, Managing Director (PhD, UIUC ’89)

Oakbrook Terrace, Illinois

10 Weeks

Am I Looking at the Right Degree Audit?

I thought now would be as good a time as any to remind people of some of the tips and tricks of checking your degree audits through U.Achieve. I’m going to make this a continuing series on the blog. The degree audit can be a confusing document, and I’d like to help make it easier for all of you to understand how it works. I’ll start off with a few frequently asked questions.

Why do I see a third Cultural Studies requirement?

If you see three categories under Cultural Studies (Western or Comparative Cultures, Non-Western Cultures, and U.S. Minority Cultures), then you are running your audit using a Fall 2018 Catalog Year. You don’t want to do that unless you will be a new freshman or transfer student in Fall 2018. Those students will need to complete one additional General Education requirement, but if you began studying at Illinois in Spring 2018 or before that, you only need to complete a Western or Comparative Cultures course and a Non-Western or U.S. Minority Cultures course.


What is my Catalog Year?

Your official Catalog Year is the year you matriculated at any college or university. This is usually set by your UIUC College when you begin studying here. However, in certain cases, you may need to run your degree audit using a different Catalog Year. Here are some of those cases:

 –If you are pursuing a concentration in Psychology

Clinical/Community, Organizational, Developmental, Behavioral Neuroscience, and        Cognitive Psychology all require a Catalog Year of Fall 2015 or later.

Social/Personality and General Psychology require a Catalog Year of Fall 2015-             Spring 2017. If your official Catalog Year is Fall 2017 or later, you cannot declare            either of these concentrations.

Cognitive Neuroscience, Diversity Science, Social Psychology, Personality                     Psychology, and Intradisciplinary Psychology all require a Catalog Year of Fall 2017       or later.

If you are checking your progress in a different major that has changed requirements   since you matriculated

– For example, you may have begun studying at a community college in Fall 2014,            but you want to declare a second major in Spanish at Illinois. That major changed          its requirements in 2017, so you would want to run your audit using a Fall 2017             Catalog Year.

As always, please e-mail or visit me or your ARO in the College of LAS to ask questions if you have trouble understanding your degree audit. We’re here to help!





Informatics Video Game Design Courses

NEW FOR FA2018! INFO 403: Game Design- Virtual Worlds. Instructor is Dan Cermak.   CRN = 70674.  Tues/Thurs, 3:30 – 4:45 pm in 2078 NHB.
Top Down Video Game Design: The emphasis of this course is on developing an understanding of top down video game design using the various design methodologies and tools introduced in class.  Students will form small groups (4-6) and work on their own design within a selected genre (to be determined at the beginning of the semester).  Areas of focus include high level design vision, audience evaluation, User Interface and its impact on the design, iteration of a series of design documents (high, medium and low level) and the team dynamics of communication, critique and integration.  The goal of the class is to have the small teams use the concepts and the tools taught in class to create a complete design document that will be cataloged.   Sophomore level or above.

NEW FOR FA2018! INFO 490 DC:  The Video Game Development Process.  Instructor is Dan Cermak.   CRN = 70697.  Tues/Thurs, 5 – 6:30 pm in 2078 NHB.
The emphasis of this course is understanding the video game development process as seen in current Game Studios. The course will focus on key elements of the process including each phase of the development timeline, scheduling, prototyping, iteration, QA, game builds and player research. Students will form small teams (4-6 with the goal of using the concepts taught in class to create a video game from a catalog of pre-existing designs. Considering the limited time frame of the semester, the state of the final product is not as important as understanding the game develop cycle. Prerequisites: Knowledge of a programming engine (preferably Unity).  Sophomore level or above.

NEW FOR FA2018! INFO 490 A: Makerspace Studio 2.  Instructor is Emilie Butt.  CRN = 65245.  Wed 3 – 5:50 pm in the FabLab.
This course is a foray into game studies via makerspace production mediums. Students will study the role of play, tinkering and gaming in design, research and innovation and be challenged to learn a variety of makerspace production tools and techniques to create games. This course will include three major components (1) physical board game design, (2) introductory computer game design and (3) investigation into the narrative themes, artistic production, interaction mechanics and culture that make games engaging. Class will meet in the CU Community Fab Lab in Art Annex II. Students who have taken a makerspace class before are encouraged to enroll. This section is for undergraduate students only.   Section AG (CRN 68913) is for graduate students.

INFO 490 JP: Designing and Programming Text Based Games and Simulations.  Instructor is Judith Pintar.  CRN 65396.  Wed 12:00 – 2:20 pm in 172 Armory.
In this course, you will be introduced to the “design work” of game authoring, and will apply these theoretical ideas to specific programming practices and skills. You will become proficient in Inform 7, a programming language and design system for interactive fiction (IF), and text-based computer games and simulations. By the end of the semester you will have developed a game or literary work of IF, and made a substantive contribution to a team-written, historical simulation project, dramatically recreating a key moment in Illinois history. This class meets with CWL 461 JP. No prior programming knowledge is required for students to be successful in the course. Students will be expected to bring a laptop to class. Sophomore level or above.