Report to Microsoft

After extensive experimentation and design with Education Edition we’d like to issue the following recommendations to Microsoft to alter their software to enable stronger creative computational learning outcomes and better adoption by educators:

    1. Cultivate creativity more broadly
    2. Reduce distractions and barriers to learning
  1. Integrated tools for education research and evaluation

[Link to video on designing effective MCEE worlds]

Cultivate creativity more broadly

Right-click on robot to see other kids’ code (MakeCode link, offer to add, etc)

Full support to import Java Edition levels (the WorldBuilder mode or command blocks are never going to catch up to FAWE and datapack generation methods)

Allow players to have multiple agents at once

Ways to link computer-based Minecraft lesson plans to hands-on in-person Micro:bit activities

Reduce distractions and barriers to learning

Agent start block with an arrow indicating direction

STOP button, in-world UNDO action like WorldEdit

Easy ability to cut down or sort block library

Ability to lock down deployed worlds to adventure/peaceful

Cross-domain client play

Horizontal plane no-build block zones

Add minimap in the upper right (like Voxelmap)

Call the “agent” a robot

Support integrated tools for education research and evaluation

Code snapshot saving – websocket packet intercept to feed into knowledge-based diff tool that can help educators identify rigor and computational creativity; could help researchers manually identify creativity examples then later used to build AI answer key dataset

Participant activity reports (blocks traveled, proximity to robot, time spent with code editor open, commands issued, etc)

Make comments more visible in block code editor

Lesson Plan module builder or template that includes easy links to standards and handout examples

Prior frame for comparison