PURPOSE
To motivate students by using game design and game elements in learning environments. |
DESCRIPTION
Integrate game elements and/or game design in lecture material to support students’ enjoyment in the classroom. |
UNDERLYING EDUCATIONAL THEORIES
gamification, team-based learning, collaborative learning |
PEDAGOGICAL BENEFITS
- Increasing students’ engagement and enjoyment in the classroom can inspire them to continue learning or seeking learning opportunities
- Motivating students to “play” with material can move them to engage and explore more deeply.
- Gamifying the lesson plan can support team-based, collaborative learning activities, which are associated with stronger learning outcomes.
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STRATEGIES FOR IMPLEMENTATION
- In developing the lesson plan, identify key takeaways in the material. Use these as guides for finding natural points in the lecture that might support game elements.
- Consider whether the game elements will be individual or team-based. Consider the size of the teams and the amount of time that should be spent in play in the classroom.
- Consider various ways to implement your game elements or design. For example, will you have one activity at a designated point in the session, or step-based activities occurring throughout?
- Designate time for students to reflect on their learning. Plan to prompt them into reflection and consider drawing the class together for group discussion.
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REFERENCES AND FURTHER READING
Alhammad, M. M., & Moreno, A. M. (2018). Gamification in software engineering education: A systematic mapping. Journal of Systems and Software, 141, 131-150. |