Clickers

PURPOSE

Audience response tool used for engaging students in a large classroom. 

DESCRIPTION

Clickers engage students by allowing them to directly participate in a call and response-type learning activity in a large classroom or lecture setting. 

UNDERLYING EDUCATIONAL THEORIES

active learning 

PEDAGOGICAL BENEFITS 

  • Clickers can help encourage students to pay attention in lecture because the need to respond to instructor questions holds students accountable for their learning. 
  • Clickers can make a large lecture feel playful by gamifying the material through Q&A. 
  • Consulting results from clicker activities can help students to identify gaps in their own learning, as well as reveal gaps to the instructor. 
  • Clickers can help the instructor gage students’ perception of new material. 

STRATEGIES FOR IMPLEMENTATION 

  1. In developing a lesson plan, identify content that would be suitable for multiple choice or true/false-type questions.  
  2. Plan the frequency of clicker questions/activities and use your material to devise questions or checkpoints. Make sure to allot time for discussing the results of each Clicker poll. 
  3. Avoid ambiguous, open-ended, or highly complex questions, as these are better suited for a discussion setting. 
  4. Consider ways to encourage students to bring and use their Clickers (e.g., extra credit points, mandatory participation, etc.). 

REFERENCES AND FURTHER READING 

Caldwell, J. E. (2007). Clickers in the large classroom: Current research and best-practice tips. CBE—Life SciencesEducation, 6(1), 9-20.  

Liu, C., Chen, S., Chi, C., Chien, K. P., Liu, Y., & Chou, T. L. (2017). The effects of clickers with different teaching strategies. Journal of Educational Computing Research, 55(5), 603-628