QB: The amazing genderless question-answerer
Got a burning question and don’t want to ask a librarian (or ask-a-librarian)? Why not ask QB?
QB is the Undergraduate Library’s anonymous question-answering service. Established in 1972 as part of the UGL’s reference services, QB has answered thousands of questions submitted by library patrons. You can still submit your questions the old-fashioned way: by filling out and depositing a question form on the physical Question Board (pictured above, and located on the lower-level of the UGL across from the media collection). Or, you can send your questions to QB online, if that’s your preference. Either way, QB will try to get to your questions ASAP (but please be patient, folks, as QB’s services are in high demand, and QB needs time to provide you with the quality, witty responses you’ve come to expect).
Not sure what kinds of questions to ask QB? Some awesome topics QB has tackled include how to kill an immortal, whether blondes have more fun, how to become a ninja, whether Santa Claus is real, why the Greek system is Greek, and many more answers as well.
Here’s a random sampling of some of our favorite questions from this past year (and some choice snippets of QB answers… click on the linked answers to read the full responses):
Question: If you have ever been on the Bardeen (Engineering) Quad, you may have noticed that the paths cutting across it are rather indirect. Why does the Engineering Quad have these swoopy, inefficient paths, while the Main Quad has direct, straight-line connections between its buildings?
Answer: …Looking back into campus history, QB notes that before the plan for the quad, the area was meant to be used as experimental horticulture grounds. Although that didn’t happen, in 1871 a plan for the area included curved (not straight) paths surrounded by gardens. The University, however, decided against it because of, among other things, the possibility that “rowdy boys” would be “incited to mischief by the opportunity presented.” QB usually sees students at their most studious and is amused to hear about the danger they may have posed to plant life in bygone years…
Question: I’m considering buying my girlfriend some jewelry and I am all about saving money. Can girls honestly tell the difference between real diamonds and cubic zirconium? What are the odds she will find out that the cubic zirconium is not real diamond if I tell her that it is a real diamond?
Answer: When it comes to love, Cheap, honesty really does tend to be the best policy. Chances are, you’re a college undergrad. Do you think your girlfriend doesn’t know you’re broke? If you really want to impress her, give her a gift from the heart. Short on ideas? Why not check out _The Idiot’s Guide to Making Great Gifts_, available here in the Undergrad Library.
Question: How do magnets work?
Answer: Throughout time, your question has been posed by scientists, scholars and–most recently–Juggalos. That’s right, Magnetic: Insane Clown Posse also asked this question in their song, “Miracles,” which first appeared on their 2009 album, “Bang! Pow! Boom!”. A video for the song was released in 2010, and the verse “I see miracles all around me / Stop and look around, it’s all astounding / Water, fire, air and dirt / F@$*ing magnets, how do they work?” drew quite a bit of attention, spawning an internet meme, a “Saturday Night Live” spoof and polarizing audiences worldwide. Regardless of the musical relevancy of “Miracles,” however, the question still remains: Magnets–how do they work?
So come along and drop QB a line today. You know you want to!
Ever had a great idea for an iPhone app and the only thing keeping you from making it was your lack of app-making knowledge? Well, now you can turn your app dreams into “re-app-lities” (OK, that doesn’t really make sense… but you get what we’re saying, right? You can learn to make iPhone apps!). Come to the UGL (Room 289) next Friday, April 27th from 6:30-8:00PM for an app-making workshop specifically designed for beginners. No programming experience required! In fact, we encourage those with little or no experience to attend!
This is the second session we’re offering this month. The first session filled up quickly, so we expect this one will, too!
Register now to secure your spot. More details below:
Learn to make iPhone apps!
The Undergrad Library is pleased to announce a free workshop for developing iPhone and iPad applications. While these workshops are primarily aimed at undergraduate students, all interested campus affiliates are welcome to participate. Advanced registration is requested due to limited seating. All materials will be provided. We will be using templates from Apple’s Dashcode development environment, which takes a web-based approach for application design.
Where: Room 289, Undergraduate Library
When: Friday, April 27th, 6:30PM – 8:00PM
Register: https://illinois.edu/fb/sec/7656395
Yes! We have iPads!
The UGL would like to introduce you to the newest members of our loanable technology family: iPads and Nook Colors!
Yes, we’re serious. You can now check out an iPad or Nook Color to take home and play with (ahem, we mean use for very serious homework and research…) for one week. Just like our other loanable tech, you can book these in advance of when you need them, use them for whatever you need them for, and return them a week later (just call us @ 333-3477 or visit the Circulation Desk to make your reservation). You can load them with e-books, apps, and other tablet-y things. All of which we promptly wipe away after you return the tablet, so that the next person can put their own touch (ha!) on it.
You might be wondering a couple of things about these new little bundles of flat-screen joy. Like, why did the UGL decide to start loaning out tablets? And, why didn’t we start sooner?!?!
We were wondering about that, too, so we asked our very own librarian, Jim Hahn, who spearheaded the UGL’s adoption of tablet tech. Given that tablets are designed to be personalized, the UGL – and libraries everywhere! – have been studying them to be sure they are a good investment and can actually stand up to being used by multiple patrons. Hahn conducted a research study to examine the uses of iPads in a university learning environment, wrapping up with focus groups this past winter, in which he found that iPads in particular have numerous applications for internet-based class work. So… these findings encouraged the UGL to start circulating a few tablets. We’re still in something of a trial period, so we’d love to hear your thoughts and experiences.
What do you think about these new tablets at the UGL? How do you use them? Reserve one today and let us know!
If you’re curious about what it takes to get a career in the video game industry, don’t miss this: on April 19th, the UGL will hold our annual Gaming Career Night. From 7-10pm, artists, writers, programmers, IT managers, music composers and more from local video game company Volition, Inc. will be in room 291 to share their advice and experience. You will have the opportunity to meet one-on-one and in small groups with Volition team members to discuss careers, networking and job-seeking tips, academic advice, and more. PLUS: if you have any artwork, story line ideas, and/or games you’ve created, bring a portfolio of samples to have them critiqued by the experts!
Did you know that Champaign is home to a world-class video game company? Cool, huh?! Champaign-based company Volition, Inc., was born in 1993 as Parallax Software, founded by Mike Kullas and Matt Toschlog. In 1994, the released a shareware version of Descent, which quickly made it into the Top 100 Internet Games charts. The full version of Descent, released in 1995, won a PC Gamer’s Editor’s Choice award, earning one of the top ratings (96%) a game has ever gotten. In 1996, Parallax became Volition, Inc, and the affiliated company Outrage Entertainment. Since then the company has released more highly popular and critically-acclaimed games such as Summoner, Red Faction and Saints Row.
Wondering why the UGL is hosting this particular event? Well, the UGL is part of a Gaming Initiative, which is why we have a large video game collection, a gaming center in the library, and handheld consoles like PSPs for you to check out. The collection supports interdisciplinary research in gaming that goes on in the areas of psychology, computer science, information science, literature and more. Ridiculously awesome.
If you can’t make it to the Gaming Career Night, check out this handy guide to careers in gaming! Here you can read sample job descriptions, advice from industry insiders from previous Gaming Career Nights, a list of UIUC courses in gaming and game design, and more.