Recommended Resources

Infrastructure and Tools
Communities of Practice
  • Library Makers is a practitioner-led online community for people who run maker programs and/or manage makerspaces in libraries of all types.
  • The Teacher Studio by UW-Madison PLACE, Wayne RESA, Building for Kids Children’s Museum, the Madison Public Library, and the Fermilab Office of Education and Public Engagement, is a hybrid learning community with monthly workshops for maker educators.
  • The Association of Creative Technologies in Academic Libraries is a free-to-join association that is focused on providing support for people working in multimedia labs and makerspace labs within academic libraries.
Toolkits
Assessment Tools
  • The Observation Deck is an easy-to-use toolkit to capture stories, Ah Ha! moments, and qualitative outcomes for hands-on library programming created by Rebecca Millerjohn (The Bubbler at Madison Public Library), Sue Abrahamson (Waupaca Public Library), and Amy Holcomb (Skokie Public Library) with support from a National Leadership Grant from the Institute for Museum and Library Services.
  • The Maker Literacies created by the University of Texas – Arlington Libraries includes an overview of the Maker Competencies, as well as selected curriculum, to incorporate the maker-based competencies into the undergraduate curriculum. This work resulted in Maker Literacies for Academic Libraries: Integration into Curriculum, and multiple other publications linked on their Publications page.
  • Computational Thinking Assessment Tools by the University of Maryland, as part of the IMPACT Libraries project. The project aims to “identify computational thinking outcomes that youth develop by participating in programs offered at public libraries,” create assessment tools for library staff to use to measure these outcomes, and create guidance to help public library staff improve their programs (IMPACT Libraries Project Goals).
  • Maker Skill Trees and Templates available as printable pages, including a variety of areas including less commonly seen skill areas such as Automotives, Baking, Dance, and Dungeons and Dragons.
Conferences
  • Play Make Learn (in-person) is an annual conference that brings together educators (classroom, museum, libraries, etc.) with leaders, researchers, and designers.
  • The Makerspaces for Innovation and Research in Academics Conference (Virtual) “seeks to bring together a group of makers, librarians, educators and practitioners for presentations, discussions and networking. We encourage participation from all types of makerspaces such as academic, community, museums, libraries (K-12, higher education, public, special), institutions, and organizations.”
National Library Makerspace Forum
Email: kkoh@illinois.edu