Using VR to Acquire Phrasal Verbs

“The main pillars of VR being built on are: immersion, sensory feedback, authenticity, and interaction. The first three features are dependent upon interaction to be able to be properly implemented (Dawley, 2007). These features make VR an ideal tool for second language acquisition as they can enhance immersion, promote interaction, and can provide a more authentic environment for task-based language learning.”

Alexander Burkel

 



Comments are closed.