1. General information/goals of hackathon
HackCulture 2019 is an interdisciplinary hackathon that will take place from 10:30am February 2nd to 7pm on March 1st. Hackathons are traditionally concentrated events where those involved with software development collaborate intensively on software and hardware projects. HackCulture spans four weeks in order to encourage those new to the hackathon concept to participate in the event and to have adequate time to develop new skills. Interdisciplinary teams will create a project that utilizes data in some way. HackCulture projects are not limited to software or hardware. Examples of project outcomes could include, but are not limited to, a mobile app, a website, a video, an infographic, or a tangible object. Projects should utilize the skills and interest of all team members, and provide a new perspective to existing data.
Eligibility to participate in the HackCulture 2019 contest and win a prize is limited to individuals:
- That are currently enrolled at the University of Illinois Urbana-Champaign as full-time or part-time undergraduate or graduate student.
- That are able to participate in events local to Champaign-Urbana.
- That have submitted an application through the following form and have been accepted to the competition: https://forms.illinois.edu/sec/8361346
- That have read and agreed to the HackCulture Code of Conduct.
Interested individuals are required to submit a registration form, found on the HackCulture website (publish.illinois.edu/hackculture) or available directly via Webtools (https://forms.illinois.edu/sec/8361346), by January 20th at 11:59pm central time. Individuals will be notified of their participation by January 23rd at 5:00pm.
If you will need disability-related accommodations in order to participate in HackCulture, please contact Mark McCarthy (firstname.lastname@example.org; 217-300-3408). Early requests are encouraged to allow sufficient time to meet your access needs.
Students will form teams by attending one or more mini-challenges and meeting other HackCulture participants. Teams may have three to five members, and students are encouraged to find teammates with diverse skill sets, such as humanistic thinking, design, and coding and programming.
Some data sources may be provided to participants. Participants may opt to use data not provided by HackCulture, but are solely responsible for making sure that their use of the data does not violate copyright law or any intellectual property rights in the data. Participants who are unsure about this should contact a HackCulture organizer for clarification.
Teams will be judged by a panel of judges selected by the HackCulture organizers. The judging rubric can be found on the HackCulture website.
HackCulture awards are provided by No Starch Press, Adobe, and Wolfram.
7. Submission Requirements
Final projects must be submitted to IDEALS, the University’s institutional repository, by March 1st at 5:30pm. If participants need help submitting to IDEALS, they should arrive to the final judging event by 5pm for assistance.
Students will retain intellectual property rights for projects created during HackCulture. However, the University Library will maintain the right to promote final projects in perpetuity for publicity purposes.