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Grad Student Recreation, Sport, Tourism

Week 4: Fusion 360 Learning

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https://farm1.staticflickr.com/684/32957373326_cbec8d94f1_b.jpgI

n week 4, the class took a major step forward in working with 3D printing / making. We were introduced to the CAD deign software, Fusion 360 from Autodesk. During our class we were fortunate enough to have an individual named Jeff Smith, who works at Autodesk help us out. Jeff came and walked us through how to use the many features that Fusion 360 offers. While I found this particularly helpful, it was easy to feel a bit lost in the software. Personally it was not that Fusion is disorganized or to broad, but I have never worked with a CAD software before. Being introduced to a new software in any industry can have its challenges, however going from tinker cad to Fusion 360 is taking some time for me to adjust to. Nevertheless, the more I have worked within Fusion 360 throughout the week, the more comfortable I am in using the vast amount of features such as sketching, and adding components to the objects we create.

One challenge Jeff gave us at the end of class was to continue practicing at home, and to make an object from our homes with 2 components to it. At first I struggled to create a flash light that I was designing. Not being able to figure out how to shape the part within Fusion was extremely frustrating. I decided to start with something more simple and designed a reusable water bottle I have at home with a cap on it. One thing that helped tremendously was searching online tutorials that other people have used for similar projects. The tutorial site that is sponsored by Fusion is one I would particularly recommend to beginning users as I still am http://help.autodesk.com/view/fusion360/ENU/.

Overall, I am excited to continue learning Fusion 360 software because I am starting to see the implications for how this can help my team design almost any shaped object that we want. Fusion seems to be quite advanced and detailed, in allowing us to shape what ever type object we want and add components (parts) to it to make a functioning prototype. Using the capabilities of Fusion 360, highlighted in this video (http://www.autodesk.com/products/fusion-360/overview) will be of the utmost importance when it comes to the design of what ever product solution we choose to do. After week 4 I feel I have a solid understanding of the software capabilities, but have am not quite where I want to be yet in terms of producing results. I am sure practice will continue to produce better results!

 

My Fusion 360 w part Water bottle :

https://myhub.autodesk360.com/ue29cca13/g/projects/2017020461928201/data/dXJuOmFkc2sud2lwcHJvZDpmcy5mb2xkZXI6Y28uOWdOY0E4UWxRUGVVSnJnT1ZDMnl6UQ/DTeca0eQT04f53b9510047dfc35a3a1139fe?show=overview

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This week we discussed and practiced the concept of design thinking. As we learned design thinking is a way to approach the process of creating something by identifying needs and thinking about the end user.

We practiced working through the process of design thinking through activities put on through students from Design for America. To begin we discussed the process of ideation and how creativity can be enhanced through certain tools. One such activity that allowed us to practice the concepts of ideation and design thinking in action, was designing a solution for an end user. With our teams we were challenged to brainstorm problems that elderly people have. Afterwards we were asked to pick one and then come up with 10 solutions for that problem. Finally after picking a solution we liked we were asked to create a (crude) prototype to demonstrate our product / idea in action. The whole practice was ultimately an effective way to get our minds into a creative thinking mode, as well as have to take design challenges into consideration. To cap off the day our team was able to design and 3D print our team logo for the semester. Being able to collaborate on creating a team logo was a fun experience, but also was beneficial to see how we made our ideas come to be as a 3 person team.

 

Surely, I found this week to be pivotal in setting our team up for success for the rest of the semester. Enhancing our creativity as a team, as well as walking through the design process to focus on the end user was significantly beneficial for our group to understand from a broad perspective. In our activity we were asked to describe problems that elderly people commonly have. I grew up with my grandparents back home, so this was a problem that I personally felt I could help out on. Ultimately our team decided to create a “night vision” set of glasses for elderly drivers to assist them at night. The product originally came down from the inspiration that I had remarked that my Grandmother can never drive at night. Being able to go through the ideation and design process was important, because it made me realize how much of our personal experience comes into play in being inspired to see a problem and our ability to develop a solution. Secondly, when developing a solution to a problem it is crucial that we consider who we are targeting our product for. Either through personal experience or through obtaining data & information we should seek to find out what would make an effective product for who we are developing the solution for.

 

Moving forward our team felt that we took many valuable lessons and more importantly tools to use in the creative and design process. What ever product we make we feel as though ideation, user based solutions, and how to develop a prototype are all processes that having experienced was beneficial to how we create a successful product by the end of the course. Our team wrapped up the week by creating our logo BCC creations, which we took particular pride in the level of creativity we implemented in a short period of time. However it was a stark reminder that we also have a long way to go in learning the technical side of creating in 3D printing software as well as how the actual physical printing process works. Even so, our team feels confident that continuously learning, and focusing on design thinking will serve us well in developing our ability to develop 3D printed solutions that have a specific target user in mind.

Week 2 reflection – Carter

Carter Carroll

BADM395- Week 2 Reflection

Reflection on Class

Certainly, being introduced to the software that we will be using such to create with 3d printing was a big 1st step in learning how we can make our projects come to life. A major aspect of the software’s that we were introduced to such as thingverse.com, were about the community of Makers and how we can use this group to our advantage throughout this course and into our professional lives. The maker mindset of wanting to make stuff on our own as humans, and to make for play is clear in the very nature of many of the websites we were introduced to. Thingverse for example has an entire community that posts their designs, which then can be commented on, shared, and even downloaded for personal use. Getting to explore now just how 3d printing software works, but how what the community of Makers can do to our own design was intriguing to see how I and my team can build off of others ideas. On all the different websites we went through, each had a common theme of a passion for ideation amongst this expanding community of Makers. As I continue to experiment with 3d printing, I know that online tools such as Thing verse will be an Asset in inspiring me of the capabilities of 3d printing and helping me build something innovative off of what has already been done.

 

4 everyday (3D printed) objects that intrigued me

  1. Volleyball Holder = http://www.thingiverse.com/thing:981123

This Volleyball Holder is a particularly interesting idea especially when trying to save space like with sporting equipment. I work in a recreation facility where we are always trying to figure out how to organize large amounts of sporting balls, and having this attached to a wall would be an effective solution. One thing I may change is making sure that the material used in the printing is sturdy enough to hold a heavy ball. Also I may experiment with different adjusted options for different sized sporting balls.

  1. Heart Rate Clamp: http://www.thingiverse.com/thing:2052975 I can foresee small medical devices such as Heart Rate Clamps being needed across many areas. Being able to print useful devices such as this in the medical field would be extremely helpful. One thing I would adjust is the cheap spring in the back that helps the device clamp down. For medical purposes one should use a material stronger so that the device does not slip off a patient accidently.

 

  1. Go Pro Session Mount http://www.thingiverse.com/thing:2087056

Although this may not look like much at first glance, this Go Pro camera holder is extremely helpful for those that are trying to film 1st person Go pro film. I am particularly interested in filming with Go Pros, and a mount that can be printed would be extremely beneficial, especially if you could customize how it can be mounted with 3d printing. You could customize the object you mount it to, the size, and even camera angle to adapt to anything you are filming.

  1. Golf Ball Holder: http://www.thingiverse.com/thing:2083058

Similar to the concept of the volleyball having a cheaply manufactured and custom way to secure and hold your golf balls would me beneficial to avid golfers. The one thing I would improve with this design is having more of an opening on the sides so you can easily grab the ball out after putting it away.