Priscilla discusses Smart Citizenship at DRS 2018

Priscilla presented the paper “Smart Citizenship: Designing the interaction between citizens and smart cities” at the Design Research Society conference in Limerick, Ireland on June 25-28, 2018. Stan is her co-author.

From the abstract:
This paper develops a critical reflection about the reasons why not every citizen in a smart city can be considered a smart citizen. We point out some of the primary causes and the role of design to help to develop possible solutions. The paper uses the concept of the network society and actor network theory in order to understand the infrastructure of smart cities and develop an analysis of the changing role of citizens in smart citizens. We propose that there is a need for new methods to generate sustainable and inclusive social engagement to solve collective urban problems. Moreover, it is speculated that smart citizenship will be an important part of the future of smart cities. In this context, design plays an important part, framing the way actors understand and interact with each other in the city ecosystem, and enabling citizens to shape the future of their cities.

Stan presents on Emulation at CSDH/SCHN 2018

From May 26-28, 2018, Stan presented on hardware and software emulation at the annual conference of the Canadian Society of Digital Humanities/le champs numerique (CSDH/SCHN) in Regina, Saskatchewan. The talks were part of a panel of four papers organized and run by Marley Liepert, entitled “Emulation is the Sincerest Form of Flattery.” Zhabiz and Gerry were co-authors.

From the panel abstract:
Considered both as an aspect of cultural heritage and as locations of untold voluntary labour, theĀ  video games and virtual worlds of the past have a value that should be preserved, and, if possible, maintained for continued use in some form. In this panel, we propose a number of approaches to strategizing the preservation and even continued use of video games and virtual worlds.