ACM GameBuilders Event at UGL

The University of Illinois has a wide range of organizations and clubs that allow students to nurture their talents and explore their interests. One of these groups, Gamebuilders from the University of Illinois chapter of the Association of Computer Machinery, will be showcasing their work Tuesday November 11th, from 7 to 9 PM in the UGL. The event will take place in the gaming area of the Media Commons. Students from ACM Gamebuilders will be on hand at the event to demonstrate over 25 games that they have created. It should be an informative and a fun look into the art and craftsmanship that went into producing these games. If you’re not able to make it to the event, you can still check out the groups work, as the UGL will have a computer running the games until the end of the semester.

GameBuilders focuses on creating and developing computer video games. This involves a wide range of activities and processes, including programming, visual asset creation, sound and music authoring, as well as game design. The group also provides education on game development and mentoring for interested students who are new to game development. If you’re interested, GameBuilders meets every Tuesday evening from 7 to 8 in Room 3403 of the Siebel Center.

 

The following are some of the games that students from GameBuilders have created.

 Flagfight

 

Flagfight is a capture the flag game created by Luke Puchner-Hardman and Ryan Norby for the 2013 Global Student Game Developer Competition.

 

Cat-astrophe

 

A turn-based tower defense game created by Luke Puchner-Hardman for the Fall 2013 Gamebuild-a-Thon.

 

Dystheism 

 

This game is a 3D block-based puzzle game that features a number of abilities used to solve puzzles (ex: breaking blocks, throwing fireballs). Created by Jack LaSota.

 

Mineralz

 

Mineralz is a 3D tower defense game where you control a robotic dragon that is tasked with defending a crater against a horde of robotic enemies. Created by Ryan Norby, Luke Puchner-Hardman, Eric Christianson, Danny Sapato, and Rafael Rego Drumond.

 

If reading about these student-created games whetted your appetite for gaming, you’re in luck! The UGL has a large collection of modern videogames (including Xbox One and Playstation 4 titles), which can be either used in the UGL at the gaming center or checked out to play at home.The UGL also has a vintage gaming collection that is being preserved for classroom instruction and research use. We’re always adding new titles to our collection, so be sure to keep an eye out for new releases and old favorites.

What are your favorite independently developed games? Any favorite games of 2014 so far? Let us know in the comments.

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The combination of narrative and dialogue with sequenced illustrations is generally what sets a graphic novel apart from other literary forms. Speech bubbles between characters move the plot along, and expository notes from the author help us follow the illustrated action. Some artists, however, focus exclusively on the ‘graphic’ part of graphic novels, and create works with no words at all. In the following books, there are no sentences or paragraphs, but that doesn’t mean nothing is said.

The Arrival by Shaun Tan

First things first, if you haven’t already read “The Arrival” by Shaun Tan, pick it up right now. For those of you who have come a long way to attend UIUC, or who are still getting used to your new college environment, this book is a gentle, comforting tale of finding your bearings in a strange land. The illustrations are high detailed, but soft and warm. It’s the best picture book for adults, period – though children can enjoy it, too, of course.

Six Novels in Woodcuts by Lynd Ward

Before graphic novels, there were wordless novels: long series of woodcuts which, when viewed in sequence, told a story. Lynd Ward was the first prominent American artist to work in this proto-graphic-novel form, and we have all 6 of his stark works for you to enjoy. You can also read more about wordless novels in general in “Wordless Books” by David A. Beronä (lots of words in that one, though).

Mister O. by Lewis Trondheim

Mister O is a small person. Mister O is shaped like an O. Mister O would like to cross that chasm so that he can continue his walk, but everything in the world seems to conspire to prevent him from doing so – cranky birds, aliens, poorly aimed cannons… It’s very simple, but sometimes the simplest pictures are best. There’s a punchline on every page – almost instant gratification!

Congress of the Animals by Jim Woodring

While “The Arrival” (above) focuses on making a new home in a new place, “Congress of the Animals” is more about what happens when you leave home and have no idea where you are. Frank, a small buck-toothed critter, escapes his safe, but stifling environment and journeys through bizarre, woodcut-esque landscapes. Stuff gets real weird, but if you’re into it, you can check out the similarly wordless “Weathercraft” by the same author, which the publisher describes as containing “32 pages of almost incomprehensible suffering.”

Greetings from Hellville by Thomas Ott

As the title implies, the short stories in this collection are hellish and disturbing; finely-textured nightmares in which nothing goes right. The artists Thomas Ott draws inspiration from early silent horror movies, so give ’em a look if you want to be seriously creeped out (and possibly scared speechless, much like the characters). You can also check out more of Ott’s work in “R.I.P: Best of 1985-2004;” just leave your nightlight on.

Sshhhh! by Jason

What an appropriate title for a book with no words. This is a collection of 10 short vignettes that follow a bird-headed man in a hat through journeys simultaneously mundane and surreal. Bird-head man explores love, jealousy, parenthood, aging, death, and isolation, in absolute contemplative silence. If you dig Jason’s style but want a little more conversation with your illustration, try another of his works, “Tell Me Something,” which (aptly enough) has some dialogue.

We think we’ve said enough about stories that thrive on a lack of words. Do you have a favorite graphic novel without words? Tell us about in the comments…or draw us a picture, if you’re really in the spirit!

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