I was sitting in the basement of the Beckman institute last week watching a lab technician hold a clay model. It was a cylinder or something. I looked at it, and I looked at my doodle book, and I looked at it again.
I realized there that I don’t need to be modeling my spaceships in Fusion 360. Which is a relief. Not because Fusion isn’t working for me. On the contrary, I’m having a blast designing my first spaceship. (See below)
But not all of my spaceships are going to be this “mechanical.” As I work on creating spaceships for my science fiction book, I want to not just build my human spaceships, but also the so-far unnamed antagonists spaceships.
Their ships are blobby and gross, not mechanical. And you can’t really make something blobby and gross in Fusion, but you can with clay – just ask my 1st grade art teacher!
These antagonists essentially cannibalize other spaceships. Combine them – pervert them – and use their weapons systems to fight the protagonists. The reason I haven’t named them yet is because all the good names are taken – scourge, horde, flood, you name it, it’s probably out there somewhere in some other science fiction work. If you have an idea, feel free to suggest it in the comment area.
After these two weeks, learning how to scan stuff, and also sort of learning how to touch up those scans, I’ve figured out how I’m going to make those antagonist ships. I’ll scan clay models, I’ll save the scan as an stl file, and then I’ll bring it into fusion and just merge new shapes into it.